I have Infinite HP In Battle, Infinite Equipped Item Use, Infinite Rune Use Out of Battle, Quick Level Gain and a basic Character Editor with experience for now.
Potch pointer of course as that's pretty basic.ĭo Colored Intro Code (Hold R1 + R2 When 'X' Mark Scene Happens) I do have Runes in the editor, but I was having issues changing them at the start of the game, so it might not work right. Pointers to Potch, Game Time (Hours, Minutes, Seconds)Ĭharacter Editor (EXP, Character Enabled, Stats (STR,MAGIC,PROT,M DEF,TECH,SPEED,LUCK) and Equipped Items (Rune, Helmet, Armor, Shield)Įnjoy! I will add some more things to this as I have time.ĮDIT1: I added Game Time Pointers per request.ĮDIT1 again: I found a code made by Pyriel that affects Richmond Investigations. I have no way to actually test since I'm not far into game, but here it is. I've updated the table to work with CE 7.0, so the Character Editor should work now in CE 7.0. As far as editing runes go, there are issues of just editing them. You have to be out of the menu and change it in CE, then save your game (hopefully you are close to a save point) and reset and load the game again for it to work right I think. At least that is how it appears to work for me. I made this table way back when I was learning things. Someone requested I add stats to it, so I took another look at the table. I redesigned it to use LUA timers instead of the old thread method. This removed the crashes when disabling things. I added to the Character Editor the ability to modify the stats and put in one option to Set All Characters Stats To Max (255).
I added the ability to modify the Helmet, Armor and Shield of the character also. With changing anything under the Equipped Items section, you need to save and load the game again or you will experience crashes. Pyriel made some great Codebreaker codes for this game. I borrowed some of them and made them into a format that works for the emulator and this table. I have Always Dash World Map and the Do Colored Intro Code (Hold R1 + R2 When 'X' Mark Scene Happens).
This option gives you the colored intro if you have this on and press the R1 + R2 buttons at the right time. On Xbox 360 controller, it's R1 + R Trigger. I might have time to add a few more things that are being requested like Major Battle options once I get to a major battle to test things out with. Thanks to all the people who hacked this game for PSX and made the gameshark and codebreaker codes.
#Hack epsxe cheat engine PcĬlick the PC icon in Cheat Engine in order to select the game process.It says I helped with some of those codes way back when this first came out. Activate the trainer options by checking boxes or setting values from 0 to 1ġFRSuikoden 2 NTSC Using ePSXe 2_0_5.CT EDIT 3.25 file (Redesigned and Character Stats, Helmet, Armor and Shield Editing, Always Dash World Map) (26.58 KiB) Downloaded 1 time 1FRSuikoden 2 NTSC Using ePSXe 2_0_5.CT EDIT 2 file (Fixed for CE 7.0) (16.4 KiB) Not downloaded yet 1FRSuikoden 2 NTSC Using ePSXe 2_0_5.CT EDIT1 file (Added Game Time Pointers and Instant Richmond Investigations) (16.83 KiB) Downloaded 1 time 1FRSuikoden 2 NTSC Using ePSXe 2_0_5.CT Initial file (+4 options and Character Editor) (15.I got on a retro RPG kick. Starting playing Suikoden 1 again (may go through the series).
I have a table for Suikoden 1 NTSC using ePSXe 2.0.5. Kind of similar to my table on Suikoden 5 but without as many options right now. I have Infinite HP In Battle, Infinite Rune Use Out of Battle, Quick Level Gain, Infinite Usable Items and a Character Editor with options for experience and character attributes for now. Also the money pointer (bits in this game). Thanks to the folks who created the Gameshark codes for this game as I ported some things over to this cheat table. I had to rework the Battle Scripts as there was a bug with them.